Cartesio NPCs (
cartesio) wrote in
cartesianism2018-09-24 09:24 pm
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April 1st - Arrival

Arrival
It feels more like waking up from a very restful night, instead of the jarring feeling of waking up in an unknown bed. That feeling may not last long, though, because you're definitely not looking up at any ceiling you're familiar with.
It's some kind of motel room -- maybe cleaner than you'd expect from such a place. There's a comfortable bed, a trunk with a military uniforn and a gas mask and enough space to stash whatever you get during the next two months, a closet with a familiar outfit or two...no other belongings in this room, and certainly no answers as to why you're here.
There's one thing that may bring more questions than answers: a calendar. Today's date is marked there: April 1st. Happy April Fools day? The entirety of April and most of May is empty, but the week from May 21st to May 25th is filled with one word:
END
The moment you step out of your room with AC you're hit by the warm, sticky air of Cartesio. Today is a rather dry day. You're not the only one who seems to be lost -- other people come out of their rooms. At some point, once you get to the lobby, you find a few things of interest: a guestbook, a rack of maps, and a note pinned to the wood of the counter:
"Meet me at the Lodge in two hours -- The Sergeant"
You now have a place to go to in two hours. In the meanwhile, how about you get accustomed to the motel and the town?
It's some kind of motel room -- maybe cleaner than you'd expect from such a place. There's a comfortable bed, a trunk with a military uniforn and a gas mask and enough space to stash whatever you get during the next two months, a closet with a familiar outfit or two...no other belongings in this room, and certainly no answers as to why you're here.
There's one thing that may bring more questions than answers: a calendar. Today's date is marked there: April 1st. Happy April Fools day? The entirety of April and most of May is empty, but the week from May 21st to May 25th is filled with one word:
The moment you step out of your room with AC you're hit by the warm, sticky air of Cartesio. Today is a rather dry day. You're not the only one who seems to be lost -- other people come out of their rooms. At some point, once you get to the lobby, you find a few things of interest: a guestbook, a rack of maps, and a note pinned to the wood of the counter:
You now have a place to go to in two hours. In the meanwhile, how about you get accustomed to the motel and the town?
no subject
[Sadly Hawks doesn’t think they’ll be able to save everyone—too many people with their own agendas and plans. He’ll try his hardest to do that regardless, but he’s no All Might.
He’s also ready to put Bakugo down, if he’s not going to get himself injured being impatient.]
no subject
That should be easy. Most aren't going to want to really listen to follow that bastard's plan; killing someone and getting away with it in this crowd could make even some idiots [ clarisse we're looking at you ] think twice about trying.
We'll find a way out of this in no time.
[ He wonders about something, though.
Bakugou is damn sure that they'll be able to bust out of here somehow. But, if this takes awhile, people could start getting desperate. He immediately and decisively pushes away the thought. It's not going to take them forever--he's here, a pro hero (number 2), and ugh, a villain's here. It'll be fine.
Anyway, he doesn't seem ready to charge at the Sergeant again. ]