Cartesio NPCs (
cartesio) wrote in
cartesianism2018-09-24 09:24 pm
April 1st - Arrival

Arrival
It feels more like waking up from a very restful night, instead of the jarring feeling of waking up in an unknown bed. That feeling may not last long, though, because you're definitely not looking up at any ceiling you're familiar with.
It's some kind of motel room -- maybe cleaner than you'd expect from such a place. There's a comfortable bed, a trunk with a military uniforn and a gas mask and enough space to stash whatever you get during the next two months, a closet with a familiar outfit or two...no other belongings in this room, and certainly no answers as to why you're here.
There's one thing that may bring more questions than answers: a calendar. Today's date is marked there: April 1st. Happy April Fools day? The entirety of April and most of May is empty, but the week from May 21st to May 25th is filled with one word:
END
The moment you step out of your room with AC you're hit by the warm, sticky air of Cartesio. Today is a rather dry day. You're not the only one who seems to be lost -- other people come out of their rooms. At some point, once you get to the lobby, you find a few things of interest: a guestbook, a rack of maps, and a note pinned to the wood of the counter:
"Meet me at the Lodge in two hours -- The Sergeant"
You now have a place to go to in two hours. In the meanwhile, how about you get accustomed to the motel and the town?
It's some kind of motel room -- maybe cleaner than you'd expect from such a place. There's a comfortable bed, a trunk with a military uniforn and a gas mask and enough space to stash whatever you get during the next two months, a closet with a familiar outfit or two...no other belongings in this room, and certainly no answers as to why you're here.
There's one thing that may bring more questions than answers: a calendar. Today's date is marked there: April 1st. Happy April Fools day? The entirety of April and most of May is empty, but the week from May 21st to May 25th is filled with one word:
The moment you step out of your room with AC you're hit by the warm, sticky air of Cartesio. Today is a rather dry day. You're not the only one who seems to be lost -- other people come out of their rooms. At some point, once you get to the lobby, you find a few things of interest: a guestbook, a rack of maps, and a note pinned to the wood of the counter:
You now have a place to go to in two hours. In the meanwhile, how about you get accustomed to the motel and the town?

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[Which can range from something relatively harmless to some truly nightmarish events. Of course, no matter what it is, it's bound to be weird and cool]
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[Here Moloch is, spouting all these dire warnings, and Millium is just putting her hands behind her head with a cheeky grin.
Doesn't sound like any of those concerns have landed. This still just sounds like fun to her.]
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If George knows what's good for him then he won't. It won't end well.
[A person who willingly would want to mingle with sparks at the peak of their fun can only lead things further into disaster]
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She giggles.]
You say that like anybody I know knows what's good for 'em. Man, we wouldn't get half our stuff done if we did!
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[Millium, how is this "usual" to anyone but you?]
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[Othar Tryggvassen, Gentleman Adventurer. Not the most beloved guy around]
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[A giggle.]
I dunno 'bout that. But it sure does sound cool.