Cartesio NPCs (
cartesio) wrote in
cartesianism2018-05-07 12:07 am
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WEEK 0 — MARCH 29, 30
Week 0
You have been threatened by the Sergeant: if nobody dies before March 31st at noon, you, along with everyone else, will forfeit your lives. The Sergeant pushed everyone away from the Lodge, judging that had been enough interaction with his guests. So what now?
Will you submit to the Sergeant’s demands? Will you resist him and wait to see what happens? He wouldn’t be capable of killing you and everyone else, right?
Only time will tell.
The next day you'll find a newspaper at the motel lounge, telling you about today’s weather forecast with 100% accuracy. Looks like you can expect to find a newspaper every day to find out the weather and any other news about the town. It even includes something branded 'THE SHARK ALERT'. Who could that be directed to?
There's also a copy of yesterday's newspaper. There's nothing about the Sergeant or about your predicament, but there is something about your arrival to the town.
Cartesio is your world for the next four days, better make the most out of your time here.
OOC Note: The current IC:OOC ratio for the days is as follows: The 29th top-level covers Monday and Tuesday, while the 30th top-level is for Wednesday and Thursday.
Will you submit to the Sergeant’s demands? Will you resist him and wait to see what happens? He wouldn’t be capable of killing you and everyone else, right?
Only time will tell.
The next day you'll find a newspaper at the motel lounge, telling you about today’s weather forecast with 100% accuracy. Looks like you can expect to find a newspaper every day to find out the weather and any other news about the town. It even includes something branded 'THE SHARK ALERT'. Who could that be directed to?
There's also a copy of yesterday's newspaper. There's nothing about the Sergeant or about your predicament, but there is something about your arrival to the town.
Cartesio is your world for the next four days, better make the most out of your time here.
OOC Note: The current IC:OOC ratio for the days is as follows: The 29th top-level covers Monday and Tuesday, while the 30th top-level is for Wednesday and Thursday.
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Think there's a fire exit or something. They normally unlock if you open it from the inside.
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Speaking of fires, we really should get the employees out of our hair. I'll see if I can convince them to leave.
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It seems nobody's going down to the lobby anymore, though. Whether they heard something from downstairs or not isn't clear, but it's not like this building has any place to hide. They'll definitely be up there.
Go up with the rest whenever you're ready!]
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[ Is it really clear heading up stairs? Because this one will check for that. And if so, what's exactly up here? ]
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Peeking inside shows a bit of an obstacle, though. At first all you can see is a cubicle wall, made of cork and plastic. Looks flimsy, but it's stopping your sight. To the sides there are more of those. Whoever designed this office should be scolded, because trying to look over the wall shows it's like a labyrinth in here. This can't be efficient at all.
There's also the noise of someone somewhere in the place, mostly noises of someone rooting through paper and typing in a keyboard. It's so silent in the office those little noises reverberate around, it's impossible to pinpoint just how far or how close the person is, or if they're alone.
How shall you solve this particular problem? Time is at a premium right now, after all!
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Could they just burst through them?]
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You're really gonna try to navigate through this? This thing's weak. Let's just smash our way through and knock 'em out if they come for us.
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Before long, everyone has the feeling you're being followed. Choosing to try to navigate the labyrinth instead of tearing through it seems to have made the person not be entirely hostile yet, judging by the lack of panic and the measured stalking that's happening to you, but your uniforms can't have been appeasing either.
If you turn around you see no one, although the sensation of being watched continues. This is their turf, not yours. If you're not careful, things can go pear-shaped]
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I'm sure we can get them off our back if we come up with an adequate explanation, you know.
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[They're wearing soldier outfits, man. They stand out just a bit.]
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...I doubt it. If we knock them out it'd be easier but we don't have visual of 'em. So creeping around it is.
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By the time you reach halfway through the room, you finally hear steps, and the noise of...something. It's a strange noise, and the thud of someone falling to the floor]
Ah, shit!
[When you turn around you find someone in middle of the hallway. All around him there are lots of documents and paper. Looks like whatever way he was going was impeded by stacks of paper, and when he tried to get closer, he tripped, making the paper fall all around him, covering the floor. A couple of the cubicle walls also fell, pushing against others without managing to achieve a domino effect.
Still, that's a man, looking like a tired, sleep-deprived intern, and undoubtedly the one following you. Feeling like he can't go back now, he stands up, eyeing everyone with distrust]
Okay, what's going on here? Who the heck are you guys?
[He unconsciously glances behind himself for a second before standing right in middle of the hallway]
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[They are so ready for this beatdown. Just say the word.]
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[He raises his voice, and shows something in his hand. A paperweight.
A tired man with a paperweight versus several soldiers. Well at least he's giving this a try?]
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Sir, excuse me! Didn't you get the message? I thought it was supposed to be common knowledge, but this building needs to be evacuated immediately.
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[Despite what he just said, he doesn't sound...unsurprised. Guess he has been hearing sirens in the distance, but he doesn't seem to know for sure what happened]
Evacuate for what?
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Yeah. And when we heard someone creepin' around after us, we thought you might be the arsonist!
[If they play along and get this guy to go away will they be allowed to smash...]
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Just go, man. Get to safety.
[Somehow that's enough to get him to go. The new intern watches him leave for a second and turns to them]
You'll have to forgive him, he's not very bright. He'd have fallen for this lie no matter what. You're not with the police nor with the firemen, I can tell. [Must be the uniforms] Tell you what, I won't denounce you as long as you let me give you a tip for whatever you came to do. You gonna steal something? Fine. I don't care what you do, I don't care if you set fire to this place like you did to the streets outside, just let me smash something. I'll even tell you the security box is over there. You gonna need to get rid of it. [He points to the right of the room. Should be easy enough to get over there through the walls] Just obliterate this place to the ground.
[A bit more long-winded than he thought it'd be, but it's done. Giving them one last glare, he walks away, navigating the hallways with ease. He seems...discontent, for some reason.
But you're alone for now and that's what matters. Still, there are two places, and everyone being together may not work. How are you going to do this?]
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...Welp. I heard "get rid of" something. Anyone mind if I go get all smashy on that security box?
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The quiet soldier finds a wall off to the side, and just goes to town, the absolute madman. ]
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