Cartesio NPCs (
cartesio) wrote in
cartesianism2018-11-23 11:35 am
May 25th - Final Day

Final Investigation
It's Friday. It's the last day marked in your calendar. Presumably, the few without medals will leave at some point today, and the rest...you're not sure what'll happen to you, but it'll be what the Sergeant wants.
How to defy him when you have so little time left?
Whatever plan you had today, it's guaranteed it won't go like expected. Early in the morning, the ground rumble slightly, and something pops in the sky. Fireworks! One after another, blasts from firework spread through the sky. Many of the residents of Cartesio come to the street, gathering and making all the noise they can.
It's a very radical change of behavior, compared to the once peaceful demeanor they had, and then the hostile behavior showed towards the visitors, but now they're making hubbub and causing disorder. Everyone does it spontaneously, and nobody's approaching the motel at all.
At least none of the townspeople.
Not long after that started, you may hear the noise of horns and whistles from vehicles, right outside the motel. Go take a look?
How to defy him when you have so little time left?
Whatever plan you had today, it's guaranteed it won't go like expected. Early in the morning, the ground rumble slightly, and something pops in the sky. Fireworks! One after another, blasts from firework spread through the sky. Many of the residents of Cartesio come to the street, gathering and making all the noise they can.
It's a very radical change of behavior, compared to the once peaceful demeanor they had, and then the hostile behavior showed towards the visitors, but now they're making hubbub and causing disorder. Everyone does it spontaneously, and nobody's approaching the motel at all.
At least none of the townspeople.
Not long after that started, you may hear the noise of horns and whistles from vehicles, right outside the motel. Go take a look?

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[The closer they get, they may be able to hear something -- something familiar. Fireworks, people making noise, all kinds of things.
And then came the sights. Familiar buildings, familiar streets, places you know. No wonder you can recognize them, you have been in this town for two months.
Welcome to Cartesio]
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That's...
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Keep driving.
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[Everyone in the caravan is taken aback by the fact they left the town and, just a minutes later, they reached the same town again. Some of the townspeople get off the vehicles, confused, while the mock week NPCs stay aboard.
Still, they keep driving, although a bit more slowly, trying to find even the slightest difference so they could think this was a different town, but it's useless. It's identical. It is Cartesio.
When the Lodge comes to sight, someone pipes up:]
...you know, that building's weird, isn't it? We were doing all this to get that loner out of there. You think he's hiding something in it?
[Ready to proceed into the Lodge?]
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[She sounds so Tired.
But yeah, let's do this I guess.]
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Not even inside the Lodge. The entrance is wide open, the lobby is empty, and the double doors that bar the way into the rest of the Lodge seem to be ajar.
Looks like nothing's stopping you all from going in. Be brave, everybody]
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[She gives a sigh.]
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[It's all up to you survivors]
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[Let's do this!!]
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[There's a deep sigh that he's repressing here, but otherwise...?]
If you guys distract him, we can try sneaking in there again.
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[They're on your side. Don't screw up, survivors!]
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...What? No way.
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well.
that happened. sure. ]
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