cartesio: (Default)
Cartesio NPCs ([personal profile] cartesio) wrote in [community profile] cartesianism2018-05-06 12:25 am

WEEK 0 — ARRIVAL



Week 0: Arrival
When you wake up you immediately feel something’s off. You sit on the bed and find it’s not your bed, and this isn’t your room either. You seem to be in a rather normal-looking motel room. To your side there’s a trunk, if you open it you’ll find a military uniform, the key to your room, a set of rules and a debit card. Don’t lose those items! Or do lose the rules, you'll find a brand new copy the next day under your pillow. There’s also a calendar on the wall, you can see today’s date. The year is unreadable, but the month and day are very clear:

March 28th

There it says ‘Meet the Sergeant at the Lodge, 9:00 AM’. There’s also a circle around March 31st, with the word ‘END’ scrawled there.

For now leaving your motel room would be a good choice. When you reach the lobby, you see the receptionist’s desk— no one’s manning it. There’s a rack filled with maps, marking several locations in the town.

There are also many strangers here – and you’re one more. For now it may be a good idea to take a map and explore the town.

After all, looks like you’re stuck here in the boonies for a while.

Links

alfin: (pic#12266900)

[personal profile] alfin 2018-05-07 03:37 am (UTC)(link)
Again- I see no reason to consider any one our enemy until proven otherwise.

[ He did bring up a good point about their power. ]

Indeed... They are quite powerful.

[ She'll admit it. After all, not just anybody can kidnap someone from Valflame Palace. ]

However, just because they were able to bring us here, doesn't mean they're capable of keeping us here. If we can escape this place, we can inform the outside world of what is happening here. There is no country that would stand for something like this! Once we escape, we will have so many allies this Sergeant and whoever he answers to will be finished!