cartesio: (Default)
Cartesio NPCs ([personal profile] cartesio) wrote in [community profile] cartesianism2018-05-06 12:25 am

WEEK 0 — ARRIVAL



Week 0: Arrival
When you wake up you immediately feel something’s off. You sit on the bed and find it’s not your bed, and this isn’t your room either. You seem to be in a rather normal-looking motel room. To your side there’s a trunk, if you open it you’ll find a military uniform, the key to your room, a set of rules and a debit card. Don’t lose those items! Or do lose the rules, you'll find a brand new copy the next day under your pillow. There’s also a calendar on the wall, you can see today’s date. The year is unreadable, but the month and day are very clear:

March 28th

There it says ‘Meet the Sergeant at the Lodge, 9:00 AM’. There’s also a circle around March 31st, with the word ‘END’ scrawled there.

For now leaving your motel room would be a good choice. When you reach the lobby, you see the receptionist’s desk— no one’s manning it. There’s a rack filled with maps, marking several locations in the town.

There are also many strangers here – and you’re one more. For now it may be a good idea to take a map and explore the town.

After all, looks like you’re stuck here in the boonies for a while.

Links

lasergun: (pic#11927846)

[personal profile] lasergun 2018-05-07 03:53 am (UTC)(link)
Oh, I got nothing. But any other plan is bound to be better.

[ He's unhelpful! But he actually isn't into the whole killing situation so... ]

First off, he didn't say anything about having to murder each other in cold-blood. A little telling that everyone's mind went to killing, but there you go.

Second, my guess is that our plans are going to have to be quieter. Don't get me wrong, blurting out our every move is definitely... a thought. But take it from me, that's not how you plan an escape.