cartesio: (Default)
Cartesio NPCs ([personal profile] cartesio) wrote in [community profile] cartesianism2018-05-06 12:25 am

WEEK 0 — ARRIVAL



Week 0: Arrival
When you wake up you immediately feel something’s off. You sit on the bed and find it’s not your bed, and this isn’t your room either. You seem to be in a rather normal-looking motel room. To your side there’s a trunk, if you open it you’ll find a military uniform, the key to your room, a set of rules and a debit card. Don’t lose those items! Or do lose the rules, you'll find a brand new copy the next day under your pillow. There’s also a calendar on the wall, you can see today’s date. The year is unreadable, but the month and day are very clear:

March 28th

There it says ‘Meet the Sergeant at the Lodge, 9:00 AM’. There’s also a circle around March 31st, with the word ‘END’ scrawled there.

For now leaving your motel room would be a good choice. When you reach the lobby, you see the receptionist’s desk— no one’s manning it. There’s a rack filled with maps, marking several locations in the town.

There are also many strangers here – and you’re one more. For now it may be a good idea to take a map and explore the town.

After all, looks like you’re stuck here in the boonies for a while.

Links

londonstar: (four.)

[personal profile] londonstar 2018-05-07 09:15 pm (UTC)(link)
[ confused and somewhat taken aback by the stranger’s somewhat hostile approach, waver tucks the maps back in his suit, crossing his arms after. ]

Considering how the rules state that we won’t be able to do so for at least four more days, if you read the rules, I would say that I’m investigating my surroundings than looking for a way out. The latter would just be a waste of energy.