Cartesio NPCs (
cartesio) wrote in
cartesianism2018-05-06 12:25 am
WEEK 0 — ARRIVAL
Week 0: Arrival
When you wake up you immediately feel something’s off. You sit on the bed and find it’s not your bed, and this isn’t your room either. You seem to be in a rather normal-looking motel room. To your side there’s a trunk, if you open it you’ll find a military uniform, the key to your room, a set of rules and a debit card. Don’t lose those items! Or do lose the rules, you'll find a brand new copy the next day under your pillow. There’s also a calendar on the wall, you can see today’s date. The year is unreadable, but the month and day are very clear:
March 28th
There it says ‘Meet the Sergeant at the Lodge, 9:00 AM’. There’s also a circle around March 31st, with the word ‘END’ scrawled there.
For now leaving your motel room would be a good choice. When you reach the lobby, you see the receptionist’s desk— no one’s manning it. There’s a rack filled with maps, marking several locations in the town.
There are also many strangers here – and you’re one more. For now it may be a good idea to take a map and explore the town.
After all, looks like you’re stuck here in the boonies for a while.
There it says ‘Meet the Sergeant at the Lodge, 9:00 AM’. There’s also a circle around March 31st, with the word ‘END’ scrawled there.
For now leaving your motel room would be a good choice. When you reach the lobby, you see the receptionist’s desk— no one’s manning it. There’s a rack filled with maps, marking several locations in the town.
There are also many strangers here – and you’re one more. For now it may be a good idea to take a map and explore the town.
After all, looks like you’re stuck here in the boonies for a while.

around town;
[ Ello there partner, don't mind him coming right up beside you. ]
no subject
I'll raise you a better question: Why wouldn't this be an island?
[He's trying not to sound incredulous but really, that's a strange question to ask.]
no subject
Eh. ]
If it was an island then we'd already know it was.
That's why.
no subject
That is flawed logic, you know. Islands can be quite vast, with the edges miles and miles away from towns. Unless you have a specific idea of what an island should look like...?
no subject
[ He makes vague shapes with fingers.
Clearly he's not in the mood for any logic. Is that something you can eat, gosh. ]
no subject
Is this man for real?]
I must ask again: why wouldn't this be an island? The thought that we are somehow under the sky is, quite frankly, ridiculous.
no subject
It's almost enough to make reality shatter. Though, it's Axel's turn to raise eyebrows, and looking kind of amused. Bruh. ]
... Even if it was an island, those things are kind of physically located way beneath the clouds. And seeing as there's no clouds hanging low on our level here, obviously we're not above or in the sky. So, I'm not sure what kind of island you're thinking of here, unless you mean the kind in fantasy books or certain worlds.
Which, by the way, I'm sure are neither for obvious reasons.
no subject
In all seriousness, though? It is on that level of reality-shattering. Will can only look dumbfounded for a moment. What in the skies is going on here?]
You're really not screwing with me right now, are you?
[That's...]
I believe we are having a profound misunderstanding here, and I'm not sure what to make of it.
no subject
Nope, definitely not this time.
[ He folds his arms. He's pretty sure there IS some kind of misunderstanding... or maybe not. ]
Let's continue to explore this place together, then. Maybe it'll make things clearer?
no subject
Maybe he should explain... As weird as it sounds to have to do so.]
Where I come from, the majority of life as we know it resides in the skies. Floating islands are the norm.
no subject
And here I thought you were just messing around! Guess everything makes sense, but it doesn't look like we're on a floating island.
By the way, what's your name, sky island guy?