cartesio: (Default)
Cartesio NPCs ([personal profile] cartesio) wrote in [community profile] cartesianism2018-05-06 12:25 am

WEEK 0 — ARRIVAL



Week 0: Arrival
When you wake up you immediately feel something’s off. You sit on the bed and find it’s not your bed, and this isn’t your room either. You seem to be in a rather normal-looking motel room. To your side there’s a trunk, if you open it you’ll find a military uniform, the key to your room, a set of rules and a debit card. Don’t lose those items! Or do lose the rules, you'll find a brand new copy the next day under your pillow. There’s also a calendar on the wall, you can see today’s date. The year is unreadable, but the month and day are very clear:

March 28th

There it says ‘Meet the Sergeant at the Lodge, 9:00 AM’. There’s also a circle around March 31st, with the word ‘END’ scrawled there.

For now leaving your motel room would be a good choice. When you reach the lobby, you see the receptionist’s desk— no one’s manning it. There’s a rack filled with maps, marking several locations in the town.

There are also many strangers here – and you’re one more. For now it may be a good idea to take a map and explore the town.

After all, looks like you’re stuck here in the boonies for a while.

Links

streetwolf: (4)

[personal profile] streetwolf 2018-05-09 07:18 pm (UTC)(link)
I always figured they closed the lines when they did that stuff. Or that I'd ever be driving a train... What kinda question is that? [He's scratching his head. He's the guy who looks at the questions in a maths book and questions why someone would buy 39 watermelons.]