Cartesio NPCs (
cartesio) wrote in
cartesianism2018-10-05 11:51 pm
April 7th - Welcome Party

Welcome Party
Though you've never seen the casino before, it is easy to find today. This is partly attributable to the music spilling from open doors right into the town. The people of Cartesio have made good on their announcement - doubtlessly, there is a party going on here.
Anyone entering will be confronted with a friendly citizen pulling them aside to inform them of their dress rental service. Though it is called 'rental' there is no actual fee to be paid. The townspeople have simply brought a collection of suits and cocktail dresses into the casino foyer and they are offering to lend them out for the occasion. A folding screen to get changed behind is provided as well.
Once you venture deeper into the casino, you'll find yourself in a surprisingly spacious room. Tables that might normally occupy the open space have been pushed to the wall and filled with various buffet foods. Though you might be tempted to spend your whole afternoon trying out the various local specialties, the rhythmic music from the speakers tries to lure you to the dancefloor. A few locals are already swinging their hips to the beat.
Though if you're simply looking for the main highlight of a casino, you won't have to look long either. Across from the buffet, you will find a wide variety of game machines. Pachinko, slot machines.... even a few odd-one-out games that look like they should rather belong in an arcade. Try your luck, try your skill! If you prove successful, an employee is waiting to hand out various fun goods to you.
There are quite a few townspeople in attendance on this party, but there is a silent understanding that you tourists are the VIPs here. Anywhere you go, any game you want to try, the citizens are quick to move aside for you and let you have the maximum amount of fun.
Anyone entering will be confronted with a friendly citizen pulling them aside to inform them of their dress rental service. Though it is called 'rental' there is no actual fee to be paid. The townspeople have simply brought a collection of suits and cocktail dresses into the casino foyer and they are offering to lend them out for the occasion. A folding screen to get changed behind is provided as well.
Once you venture deeper into the casino, you'll find yourself in a surprisingly spacious room. Tables that might normally occupy the open space have been pushed to the wall and filled with various buffet foods. Though you might be tempted to spend your whole afternoon trying out the various local specialties, the rhythmic music from the speakers tries to lure you to the dancefloor. A few locals are already swinging their hips to the beat.
Though if you're simply looking for the main highlight of a casino, you won't have to look long either. Across from the buffet, you will find a wide variety of game machines. Pachinko, slot machines.... even a few odd-one-out games that look like they should rather belong in an arcade. Try your luck, try your skill! If you prove successful, an employee is waiting to hand out various fun goods to you.
There are quite a few townspeople in attendance on this party, but there is a silent understanding that you tourists are the VIPs here. Anywhere you go, any game you want to try, the citizens are quick to move aside for you and let you have the maximum amount of fun.

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You could pay me a thousand dollars and I wouldn't dream of wearing any one of those.
[She looks more interested in the dance floor; though she doesn't actually move onto it at any point, she can be found leaning against a nearby wall, positioned close to the speakers. She's an expert at being a wallflower, but she does at least glance in the direction of anyone who approaches.
Overall, she doesn't stay in the casino too long, but before she leaves, she can be found glancing over the game machines. She won't try one herself without prompting, but she does glance towards anyone currently using one, enough to be noticeable.]
dance floor
Making a statement?
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I guess you could call it that. I'd call it not wanting to accept the oh so generous hospitality of the person who wants us to get killed.
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What better way to get into the killing mood than a party?
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[There's a small pause, before...]
You're the one with the weird name, right? Well, several weird names. Which one do you use?
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[That probably doesn't narrow it down much.]
Jughead.
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Your creation, or somebody else's?
press f to pay respects
[Jughead and Jellybean, two kids whose birth names were too unfortunate to go by, and both ended up with nicknames that’d stick far better. Be it bad memory or otherwise, he can’t recall a time where they didn’t go by them.
I shaped it, though. Made it my own. Carved out the identity of Jughead Jones the third.
[He says the last part with an air of mock grandeur.]
What do you think?
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[She says it with a small smile, though, giving a shrug.]
So are your parents, like, super rich or just super pretentious? Or both.
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[He shrugs that off in a blasé manner.]
The answer- [He stuffs his hands further into his pockets, and looks around for a moment. Let the tension build.] None of the above. More column B if you had to pick one.
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People are bullshit.
[Before she moves on.]
Man, stuck with a weird name and not lucky enough for it to mean that you're loaded. What made them choose Forsythe if they aren't that pretentious?
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[There's a brief reluctant moment.]
My dad's name. We call him FP. His dad's before it, too. Hence, the third.
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I always thought that was weird. Like, parents naming their kids after themselves. A little bit narcissistic, you know?
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Foyer
Why? What's so bad about some nice clothes?
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[A shrug.]
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[Moloch can't say he disagrees it's kind of a weird thing, though. He's aware this town doesn't receive many tourists, but this is almost excessive. So yep, Moloch's trying to encourage Natalie to go into detail about how she feels about this]
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Not used to gifts from people who I only know because I'm being actively imprisoned in their stupid little town. They want to give me a present? They can get me out of here.
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[Moloch wonders that. The idea just crossed his mind, yep]
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[Because then they'd feel really stupid when it turns out it could have been solved that easily]
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We'd like to ask you to take us out of Cartesio.
[The person is...weirded out. Because of course. What's up with you, Moloch? They do ask, though, so Moloch turns to Natalie]
Where would we all go?
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Somewhere safe, and far away.
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[That makes this person turn to Natalie. She's the one who seems to know where they want to go, after all -- even if this townsperson doesn't seem to understand:
"But this town is safe."
That gets Moloch to approach Natalie]
Dunno what you think, but seems to me they're deluded.
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You think insisting would get us anywhere?
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