Cartesio NPCs (
cartesio) wrote in
cartesianism2018-10-05 11:51 pm
April 7th - Welcome Party

Welcome Party
Though you've never seen the casino before, it is easy to find today. This is partly attributable to the music spilling from open doors right into the town. The people of Cartesio have made good on their announcement - doubtlessly, there is a party going on here.
Anyone entering will be confronted with a friendly citizen pulling them aside to inform them of their dress rental service. Though it is called 'rental' there is no actual fee to be paid. The townspeople have simply brought a collection of suits and cocktail dresses into the casino foyer and they are offering to lend them out for the occasion. A folding screen to get changed behind is provided as well.
Once you venture deeper into the casino, you'll find yourself in a surprisingly spacious room. Tables that might normally occupy the open space have been pushed to the wall and filled with various buffet foods. Though you might be tempted to spend your whole afternoon trying out the various local specialties, the rhythmic music from the speakers tries to lure you to the dancefloor. A few locals are already swinging their hips to the beat.
Though if you're simply looking for the main highlight of a casino, you won't have to look long either. Across from the buffet, you will find a wide variety of game machines. Pachinko, slot machines.... even a few odd-one-out games that look like they should rather belong in an arcade. Try your luck, try your skill! If you prove successful, an employee is waiting to hand out various fun goods to you.
There are quite a few townspeople in attendance on this party, but there is a silent understanding that you tourists are the VIPs here. Anywhere you go, any game you want to try, the citizens are quick to move aside for you and let you have the maximum amount of fun.
Anyone entering will be confronted with a friendly citizen pulling them aside to inform them of their dress rental service. Though it is called 'rental' there is no actual fee to be paid. The townspeople have simply brought a collection of suits and cocktail dresses into the casino foyer and they are offering to lend them out for the occasion. A folding screen to get changed behind is provided as well.
Once you venture deeper into the casino, you'll find yourself in a surprisingly spacious room. Tables that might normally occupy the open space have been pushed to the wall and filled with various buffet foods. Though you might be tempted to spend your whole afternoon trying out the various local specialties, the rhythmic music from the speakers tries to lure you to the dancefloor. A few locals are already swinging their hips to the beat.
Though if you're simply looking for the main highlight of a casino, you won't have to look long either. Across from the buffet, you will find a wide variety of game machines. Pachinko, slot machines.... even a few odd-one-out games that look like they should rather belong in an arcade. Try your luck, try your skill! If you prove successful, an employee is waiting to hand out various fun goods to you.
There are quite a few townspeople in attendance on this party, but there is a silent understanding that you tourists are the VIPs here. Anywhere you go, any game you want to try, the citizens are quick to move aside for you and let you have the maximum amount of fun.

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I-- Look. Things have names for a reason, right?
[How is he the only one bothered by this....]
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[Teasing is her native language, or something.]
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[STILL EARNEST HERE????]
It's not like you'd be thinking about the game while you're not playing.
[He says as the dealer just looks at both of them with a raised eyebrow like dude, are you playing or not and are you joining in]
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[And... Ah. On that note, she gestures towards the dealer.]
Speaking of which, looks like someone's getting impatient.
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[He follows the gesture to look at the dealer though, then frowns. In his hands, he has a 10 and a 5, so he gestures for another card before turning back to look at Natalie.]
Besides this is all coming out of the Sergeant's pocket.
[His deep, deeeeeeeep pockets.]
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[Still, though, there's a new note of interest in her expression. Combat was mentioned in his profile, but she's wondering what kind of battle he might have been involved in. It's something she files away to ask about later.]
Which makes it pretty suspicious, if you ask me.
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Mm. Better get all your resources before the guy decides to cancel the cards to try and pressure us into kniving each other.
[His tone is bone dry there. Keith wouldn't put it past the Sergeant to try deprivation tactics. At this point his room is just a mess of weapons and nonperishable foods....]
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[For her, that's high praise, somehow. Either way, she pauses.]
Assuming he couldn't just take away any resources we managed to get.
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[That's not overly dramatic and grim or anything....
The dealer reveals their hand - a 20, then sweeps up Keith's bet. Scowling a little, Keith turns away from the card table to give Natalie his full attention.]
You said you're just a normal high schooler? You can't let a bunch of what-ifs about the enemy dictate your moves.
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[That's somehow her one objection to this statement. Either way, she shrugs.]
Isn't it better to consider all the possibilities so you're prepared for anything?
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[The war against the Galra realistically began with only seven people on their side in the end. They've got 30 - or well 29 with Mako gone now, but that's still over four times their original number. It totally counts.]
It's -- sometimes it's stupid to overthink and get stuck in not doing anything. We don't know a whole lot about the Sergeant. What he's getting out of this, what he's capable of, what his weaknesses are. If we keep assuming the worst and approach this like the guy's always going to be one step ahead, he's already won.
[Translation: Keith has two modes: "go" and "go faster." You deal with trouble as it comes or something.]
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I'm not saying we should assume anything. I'm saying we should find out the answers to all of those questions before we do anything.
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[VICTORY OR DEATH.]
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So you're talking to the Sergeant?
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I'm planning on it, yeah. Why?
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