Seven days have passed. Quite peaceful days, almost too peaceful. The town has welcomed you, excited to see tourists for the first time in many, many,
many years. Some may have liked the peace, others may have been annoyed by it, but it was undeniable Cartesio seemed like such a nice and safe place it was hard to believe you had been told to kill each other.
But the threat is still up in the air. What's more: how much patience does the Sergeant have left?
Every time you take a look into the Lodge, you see the Sergeant. Lately he's looking more and more annoyed. Even though you can't see his face, you can feel he's getting frustrated. How long will it be before he lashes out and does something about these peaceful days?
Nobody in the town could suspect the harrowing times that'd befall Cartesio.
When you wake up on Sunday, you'll find
new maps in the map rack and brochures on the table, showing places you hadn't noticed in the town before. Enjoy!
Links
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Once Nine and Jughead take off the other reel, Dazai can insert this one. The quality is better. Once it's stable it shows a map. Most of it is greyed out, but there are a few rooms that are different.
First, there's the projection room you're in. Once you open the door near the film rack, there's a hallway that leads to the lobby, which also has a section named as 'concession stand'. Further down the hallway, there are stairs, with a very large lock symbol over them.
Other than the places mentioned, it doesn't seem like there are any other areas for you to get access to]
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[At least he seems to be having fun.]
Shall we go together?
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[ Let's follow the map dude in a frumpy looking trench coat. ]
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As mentioned before, there are two places you can go to: the lobby and the locked stairs. Where could your objective be?]
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who has been here the whole timeis following after them towards the lobby, wary as she does.]Anyone else have a bad feeling about this?
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[ Like surprise, he's been watching the whole time ]
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Behind large doors of glass.
Near the entrance there's a quaint concession stand, several popcorn machines, a soda fountain, and other assorted candy. Anything you'd wish you had when going to the movies, pretty much]
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There's a security alarm device on the very top of the doors. Looks like it'll activate as soon as anything happens to these doors]
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Most of the cinema is dark, although it's easy to look around, everything is supposed to be off. Despite that, one of the popcorn machines is warm, and has the lights on.
Take a look inside?
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PUZZLE
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OBSTACLE
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cw: self harm implications. it's about bandages which ultimately leads to why they're there
Re: OBSTACLE
Re: OBSTACLE
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See anything?
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There's a sign right before the stairs start. 'Warehouse', it says, pointing down. And indeed, at the end of the downwards stairs there's a door with an ancient-looking padlock. Of the kind only an ancient-looking key would fit]
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[Waves around his noodle arms casually.]
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[ He's a strong tank. ]
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